Within the U.S., the video game industry has been notoriously homogeneous. According to a 2010 report by the Kaiser Family Foundation, African-Americans between the ages of 8 and 18 play video games 29 minutes more per day than white youth in the same age bracket, yet African-Americans represent just three percent of developers, according to the International Game Developers Association, which is only a one percent increase in the past decade. Frustrations persist as well over the hackneyed portrayal of black characters in games—if the characters even appear.
Africa and Video Games
Africa can profit from video games as a lever for development despite the economic criteria which constrains the consumer market. In actual fact, this sector requires talent in art and computer as primary raw material. Therefore, Africans still have the possibility of suggesting new milestones to create, while having the goal of internationalizing their products for better impact.
The African culture will not only have another channel of expression but also a new form of challenge to transcend in order to develop. Since video games should offer ” fanciful and extraordinary” visions of the cultures from which they are drawn. Our in-existence in the sector makes the first who venture there “visible and particular” among the many studios around the world. But our chances will be very slim if after all this interest these actors find out that our work is of low quality.